Thursday, March 12, 2020

SC - 1335 | Game Programming Patterns

Robert Nystrom

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Categories: Computers\\Programming: Games
Year: 2014
Edition: 1
Publisher: Genever Benning
Language: english
Pages: 354
ISBN 10: 0990582906
ISBN 13: 9780990582908

ID:  SC - 1335


  • Grupa:
IDENTIFIKACIONI (ID) BROJEVI:

SC:
1-100__101-200__201-300

301-400__401-500__501-600

601-700__701-800__801-900

901-1000__1001-1100__1101-1200

1201-1300__1301-1400__1401-1500

1501-1600__1601-1700__1701-1800

1801-1900__1901-2000


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